debounce
Debouncer
ClassRate Limiting, Throttling, and Debouncing are three distinct approaches to controlling function execution frequency. Each technique blocks executions differently, making them "lossy" - meaning some function calls will not execute when they are requested to run too frequently. Understanding when to use each approach is crucial for building performant and reliable applications. This guide will cover the Debouncing concepts of TanStack Pacer.
Debouncing is a technique that delays the execution of a function until a specified period of inactivity has occurred. Unlike rate limiting which allows bursts of executions up to a limit, or throttling which ensures evenly spaced executions, debouncing collapses multiple rapid function calls into a single execution that only happens after the calls stop. This makes debouncing ideal for handling bursts of events where you only care about the final state after the activity settles.
Debouncing (wait: 3 ticks)
Timeline: [1 second per tick]
Calls: ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
Executed: ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ⏳ -> ✅ ❌ ⏳ -> ✅
[=================================================================]
^ Executes here after
3 ticks of no calls
[Burst of calls] [More calls] [Wait] [New burst]
No execution Resets timer [Delayed Execute] [Wait] [Delayed Execute]
Debouncing (wait: 3 ticks)
Timeline: [1 second per tick]
Calls: ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️
Executed: ❌ ❌ ❌ ❌ ❌ ❌ ❌ ❌ ⏳ -> ✅ ❌ ⏳ -> ✅
[=================================================================]
^ Executes here after
3 ticks of no calls
[Burst of calls] [More calls] [Wait] [New burst]
No execution Resets timer [Delayed Execute] [Wait] [Delayed Execute]
Debouncing is particularly effective when you want to wait for a "pause" in activity before taking action. This makes it ideal for handling user input or other rapidly-firing events where you only care about the final state.
Common use cases include:
Debouncing might not be the best choice when:
TanStack Pacer provides both synchronous and asynchronous debouncing through the Debouncer and AsyncDebouncer classes respectively (and their corresponding debounce and asyncDebounce functions).
The debounce function is the simplest way to add debouncing to any function:
import { debounce } from '@tanstack/pacer'
// Debounce search input to wait for user to stop typing
const debouncedSearch = debounce(
(searchTerm: string) => performSearch(searchTerm),
{
wait: 500, // Wait 500ms after last keystroke
}
)
searchInput.addEventListener('input', (e) => {
debouncedSearch(e.target.value)
})
import { debounce } from '@tanstack/pacer'
// Debounce search input to wait for user to stop typing
const debouncedSearch = debounce(
(searchTerm: string) => performSearch(searchTerm),
{
wait: 500, // Wait 500ms after last keystroke
}
)
searchInput.addEventListener('input', (e) => {
debouncedSearch(e.target.value)
})
For more control over the debouncing behavior, you can use the Debouncer class directly:
import { Debouncer } from '@tanstack/pacer'
const searchDebouncer = new Debouncer(
(searchTerm: string) => performSearch(searchTerm),
{ wait: 500 }
)
// Get information about current state
console.log(searchDebouncer.getExecutionCount()) // Number of successful executions
console.log(searchDebouncer.getIsPending()) // Whether a call is pending
// Update options dynamically
searchDebouncer.setOptions({ wait: 1000 }) // Increase wait time
// Cancel pending execution
searchDebouncer.cancel()
import { Debouncer } from '@tanstack/pacer'
const searchDebouncer = new Debouncer(
(searchTerm: string) => performSearch(searchTerm),
{ wait: 500 }
)
// Get information about current state
console.log(searchDebouncer.getExecutionCount()) // Number of successful executions
console.log(searchDebouncer.getIsPending()) // Whether a call is pending
// Update options dynamically
searchDebouncer.setOptions({ wait: 1000 }) // Increase wait time
// Cancel pending execution
searchDebouncer.cancel()
The synchronous debouncer supports both leading and trailing edge executions:
const debouncedFn = debounce(fn, {
wait: 500,
leading: true, // Execute on first call
trailing: true, // Execute after wait period
})
const debouncedFn = debounce(fn, {
wait: 500,
leading: true, // Execute on first call
trailing: true, // Execute after wait period
})
Common patterns:
The TanStack Pacer Debouncer purposely does NOT have a maxWait option like other debouncing libraries. If you need to let executions run over a more spread out period of time, consider using the throttling technique instead.
The Debouncer class supports enabling/disabling via the enabled option. Using the setOptions method, you can enable/disable the debouncer at any time:
const debouncer = new Debouncer(fn, { wait: 500, enabled: false }) // Disable by default
debouncer.setOptions({ enabled: true }) // Enable at any time
const debouncer = new Debouncer(fn, { wait: 500, enabled: false }) // Disable by default
debouncer.setOptions({ enabled: true }) // Enable at any time
The enabled option can also be a function that returns a boolean, allowing for dynamic enabling/disabling based on runtime conditions:
const debouncer = new Debouncer(fn, {
wait: 500,
enabled: (debouncer) => {
return debouncer.getExecutionCount() < 10 // Disable after 10 executions
}
})
const debouncer = new Debouncer(fn, {
wait: 500,
enabled: (debouncer) => {
return debouncer.getExecutionCount() < 10 // Disable after 10 executions
}
})
If you are using a framework adapter where the debouncer options are reactive, you can set the enabled option to a conditional value to enable/disable the debouncer on the fly:
// React example
const debouncer = useDebouncer(
setSearch,
{ wait: 500, enabled: searchInput.value.length > 3 } // Enable/disable based on input length IF using a framework adapter that supports reactive options
)
// React example
const debouncer = useDebouncer(
setSearch,
{ wait: 500, enabled: searchInput.value.length > 3 } // Enable/disable based on input length IF using a framework adapter that supports reactive options
)
Several options in the Debouncer support dynamic values through callback functions that receive the debouncer instance:
const debouncer = new Debouncer(fn, {
// Dynamic wait time based on execution count
wait: (debouncer) => {
return debouncer.getExecutionCount() * 100 // Increase wait time with each execution
},
// Dynamic enabled state based on execution count
enabled: (debouncer) => {
return debouncer.getExecutionCount() < 10 // Disable after 10 executions
}
})
const debouncer = new Debouncer(fn, {
// Dynamic wait time based on execution count
wait: (debouncer) => {
return debouncer.getExecutionCount() * 100 // Increase wait time with each execution
},
// Dynamic enabled state based on execution count
enabled: (debouncer) => {
return debouncer.getExecutionCount() < 10 // Disable after 10 executions
}
})
The following options support dynamic values:
This allows for sophisticated debouncing behavior that adapts to runtime conditions.
Both the synchronous and asynchronous debouncers support callback options to handle different aspects of the debouncing lifecycle:
The synchronous Debouncer supports the following callback:
const debouncer = new Debouncer(fn, {
wait: 500,
onExecute: (debouncer) => {
// Called after each successful execution
console.log('Function executed', debouncer.getExecutionCount())
}
})
const debouncer = new Debouncer(fn, {
wait: 500,
onExecute: (debouncer) => {
// Called after each successful execution
console.log('Function executed', debouncer.getExecutionCount())
}
})
The onExecute callback is called after each successful execution of the debounced function, making it useful for tracking executions, updating UI state, or performing cleanup operations.
The asynchronous AsyncDebouncer has a different set of callbacks compared to the synchronous version.
const asyncDebouncer = new AsyncDebouncer(async (value) => {
await saveToAPI(value)
}, {
wait: 500,
onSuccess: (result, debouncer) => {
// Called after each successful execution
console.log('Async function executed', debouncer.getSuccessCount())
},
onSettled: (debouncer) => {
// Called after each execution attempt
console.log('Async function settled', debouncer.getSettledCount())
},
onError: (error) => {
// Called if the async function throws an error
console.error('Async function failed:', error)
}
})
const asyncDebouncer = new AsyncDebouncer(async (value) => {
await saveToAPI(value)
}, {
wait: 500,
onSuccess: (result, debouncer) => {
// Called after each successful execution
console.log('Async function executed', debouncer.getSuccessCount())
},
onSettled: (debouncer) => {
// Called after each execution attempt
console.log('Async function settled', debouncer.getSettledCount())
},
onError: (error) => {
// Called if the async function throws an error
console.error('Async function failed:', error)
}
})
The onSuccess callback is called after each successful execution of the debounced function, while the onError callback is called if the async function throws an error. The onSettled callback is called after each execution attempt, regardless of success or failure. These callbacks are particularly useful for tracking execution counts, updating UI state, handling errors, performing cleanup operations, and logging execution metrics.
The async debouncer provides a powerful way to handle asynchronous operations with debouncing, offering several key advantages over the synchronous version. While the synchronous debouncer is great for UI events and immediate feedback, the async version is specifically designed for handling API calls, database operations, and other asynchronous tasks.
Return Value Handling Unlike the synchronous debouncer which returns void, the async version allows you to capture and use the return value from your debounced function. This is particularly useful when you need to work with the results of API calls or other async operations. The maybeExecute method returns a Promise that resolves with the function's return value, allowing you to await the result and handle it appropriately.
Error Handling The async debouncer provides robust error handling capabilities:
For example, if you're updating a user's profile and then immediately fetching their updated data, you can await the update operation before starting the fetch:
Here's a basic example showing how to use the async debouncer for a search operation:
const debouncedSearch = asyncDebounce(
async (searchTerm: string) => {
const results = await fetchSearchResults(searchTerm)
return results
},
{
wait: 500,
onSuccess: (results, debouncer) => {
console.log('Search succeeded:', results)
},
onError: (error, debouncer) => {
console.error('Search failed:', error)
}
}
)
// Usage
try {
const results = await debouncedSearch('query')
// Handle successful results
} catch (error) {
// Handle errors if no onError handler was provided
console.error('Search failed:', error)
}
const debouncedSearch = asyncDebounce(
async (searchTerm: string) => {
const results = await fetchSearchResults(searchTerm)
return results
},
{
wait: 500,
onSuccess: (results, debouncer) => {
console.log('Search succeeded:', results)
},
onError: (error, debouncer) => {
console.error('Search failed:', error)
}
}
)
// Usage
try {
const results = await debouncedSearch('query')
// Handle successful results
} catch (error) {
// Handle errors if no onError handler was provided
console.error('Search failed:', error)
}
Each framework adapter provides hooks that build on top of the core debouncing functionality to integrate with the framework's state management system. Hooks like createDebouncer, useDebouncedCallback, useDebouncedState, or useDebouncedValue are available for each framework.
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